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Tetris Couldn't Triumph at The Game Awards — An Additional Classification Could Fix That

Whenever a prominent honors show approaches, there’s always a demand for introducing of new categories to acknowledge underappreciated efforts and delight the hearts of fans with niche passions.

My colleague made the case supporting a scary games classification. That would be fantastic. So would strategy board titles, this being a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal stands as crucial and significant. This is the request: There should be a category for puzzle games.

Organizing Gaming Categories

Categorizing art by genre is not a science; opinions vary greatly, and typically spark debates concluding with vague boundaries. It's understandable that movie academies steer clear of genre categories. Yet it remains an unavoidable compromise for the industry of gaming, that demonstrate such variety they hardly constitute as a single art form.

To recognize the complete range of gaming accomplishments to gain proper attention, and for games of all stripes to have a chance for representation, classification by type becomes crucial.

Present Award Structure

The major gaming awards currently feature genre categories for Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, plus athletic and racing experiences. Between them, these classifications successfully include a lot of ground, making space possible accommodating various experiences.

This doesn't apply to brain-teasing titles. There’s simply nowhere to accommodate them. Examine these examples from outstanding current releases, showing diverse approaches: structural challenges of one title, intense tile-matching from another release, and the sweetly sociological logic puzzles of a third title. Which classification works within current classifications? Nowhere, that’s where.

The Representation Problem

Many instances occur excellent brain-teasers released every year without proper recognition at major award shows, unless they happen to qualify classification types such as Handheld titles, VR/AR Game, and the highly challenging Indie races.

  • A renowned logic title wasn’t nominated completely in 2014
  • Another imaginative release missed out that year
  • Well-received sorting experience was overlooked in 2021
  • Just some logic titles managed to sneak into niche award types

Value of Brain-Teasers

These are often small games, however the design of the puzzle game is of massive significance. Famous handheld logic titles count as most popular titles worldwide maintaining this status for an extended period.

The iconic tile-matching title competes with well-known building titles claiming status as highest-selling title ever; it’s also in the running for best game of all time. Logic titles represent cornerstones within interactive entertainment, and they are in conversation with almost every other genre.

Recommendation and Reasoning

Logic titles wouldn't face this problem. One could readily select five nominees with fascinating, diverse, deserving games every year with ease — perhaps, with difficulty, since numerous excellent many worthy titles.

Restating the point, these represent titles that otherwise have no home at major gaming awards. Logic title developers are working at the demanding boundary game development, producing among essential manifestations of gaming itself. Comparable to movie stunt professionals, they merit acknowledgment. We shouldn't delay 35 years.

KH
Written by

Kevin Howard

A seasoned property developer with over 15 years of experience in UK real estate, focusing on sustainable and high-yield investments.

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